/*
 * SoulFire
 * Copyright (C) 2024  AlexProgrammerDE
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */
package com.soulfiremc.server.command.builtin;

import com.mojang.brigadier.Command;
import com.mojang.brigadier.CommandDispatcher;
import com.soulfiremc.server.bot.ControllingTask;
import com.soulfiremc.server.command.CommandSourceStack;
import com.soulfiremc.server.command.brigadier.DoubleAxisArgumentType;
import com.soulfiremc.server.command.brigadier.EnumArgumentType;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.level.ClipContext;

import static com.soulfiremc.server.command.brigadier.BrigadierHelper.*;

public final class UseItemOnCommand {
  public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
    dispatcher.register(
      literal("useitemon")
        .then(argument("blockX", DoubleAxisArgumentType.INSTANCE)
          .then(argument("blockY", DoubleAxisArgumentType.INSTANCE)
            .then(argument("blockZ", DoubleAxisArgumentType.INSTANCE)
              .then(
                argument("face", new EnumArgumentType<>(Direction.class))
                  .then(
                    argument("hand", new EnumArgumentType<>(InteractionHand.class))
                      .executes(
                        help(
                          "Makes selected bots use an item on the block at the xyz coordinates with the specified face and hand",
                          c -> {
                            var blockX = DoubleAxisArgumentType.getDoubleAxisData(c, "blockX");
                            var blockY = DoubleAxisArgumentType.getDoubleAxisData(c, "blockY");
                            var blockZ = DoubleAxisArgumentType.getDoubleAxisData(c, "blockZ");
                            var face = c.getArgument("face", Direction.class);
                            var hand = c.getArgument("hand", InteractionHand.class);

                            return forEveryBot(
                              c,
                              bot -> {
                                bot.botControl().registerControllingTask(ControllingTask.singleTick(() -> {
                                  var level = bot.minecraft().level;
                                  var player = bot.minecraft().player;
                                  var gameMode = bot.minecraft().gameMode;
                                  if (level == null || player == null || gameMode == null) {
                                    return;
                                  }

                                  var itemStack = player.getItemInHand(hand);
                                  if (!itemStack.isItemEnabled(level.enabledFeatures())) {
                                    return;
                                  }

                                  var targetBlockPos = BlockPos.containing(DoubleAxisArgumentType.forXYZAxis(blockX, blockY, blockZ, player.position()));
                                  if (gameMode.useItemOn(
                                    player,
                                    hand,
                                    level.clipIncludingBorder(new ClipContext(
                                      player.getEyePosition(),
                                      targetBlockPos.getCenter().add(face.getUnitVec3().multiply(0.5, 0.5, 0.5)),
                                      ClipContext.Block.COLLIDER,
                                      ClipContext.Fluid.NONE,
                                      player
                                    ))
                                  ) instanceof InteractionResult.Success success) {
                                    if (success.swingSource() == InteractionResult.SwingSource.CLIENT) {
                                      player.swing(hand);
                                    }
                                  }
                                }));
                                return Command.SINGLE_SUCCESS;
                              });
                          }))))))));
  }

  private UseItemOnCommand() {
  }
}
